Significant temperature variations between day and night cycles. Precipitation and major bodies of surface water are relatively rare. Forests can be found in the more temperate polar regions, but vegetation is otherwise scarce.ĭry, rocky world with a nitrogen-oxygen atmosphere. The dust-covered terrain consists largely of mesas and canyons. Continental worlds in particular stand out, as they have a much stronger bias in favour of their preferred resource than the other types.ĭry, rocky world with a nitrogen-oxygen atmosphere. Each of the three climate categories has a slight bias towards different resources when it comes to planetary features Dry worlds (Desert, Arid and Savanna) are somewhat more weighted towards Energy deposits, Frozen worlds (Arctic, Tundra and Alpine) are somewhat more weighted towards Minerals deposits and Wet worlds (Tropical, Ocean and Continental) are somewhat more weighted towards Food deposits. Finally, these habitability values can be both increased and decreased species-wide by certain traits and for a given planet by certain planetary features and planetary modifiers.Ī planet's type also affects the set of possible planetary features and blockers it may have. Each type's base habitability for a given species depends on how closely it matches a species' homeworld: in general, a species will have 100% habitability for its homeworld, 80% habitability for planets of the same type, 60% habitability for planets of the same climate category, and 20% habitability for every other climate category and type. There are nine types of regular habitable planets, divided equally into three climate categories: Dry, Frozen and Wet. Habitable planets are the only natural celestial bodies that can be colonized and terraformed, without the Terraforming Candidate planet modifier. every pop with the communal trait (and no other modifiers) provides +0.1 planet capacity in total. Therfore, only pops with pop housing usage modifiers affect planet capacity, e.g. Pops: Every pop provides +1 planet capacity, but also uses housing.Building districts can alter planet capacity, depending on whether the housing bonus is higher or lower than the capacity bonus of the undeveloped district. Clearing tile blockers increases planet capacity. Districts: Free district slots will grant planet capacity depending on the world type (see table).Housing: Each unit of unused housing provides +1 planet capacity.There are three sources of planet capacity: Homeworlds have a size between 18 and 21, unless otherwise determined by the empire's origin.Įach colony has a Planet capacity, which determines the logistic pop growth bonus or malus from pops.Planets can have various sizes, but habitable ones will always be within the following margins: You can rehash the following files to save up to 3.5 GB of traffic.The planet size determines the visual size of a planet and the maximum number of districts the planet can support if it's habitable. This repack IS HEAVILY backwards compatible with my previous CS repack. Content Creator Pack: Vehicles of the World.Content Creator Pack: Modern City Center.Content Creator Pack: Mid-Century Modern.Content Creator Pack: High-Tech Buildings. Content Creator Pack: European Suburbia.You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop. Extensive modding support: Build or improve on existing maps and structures.Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city. Districts and Policies: Be more than just an administrator from city hall.Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted transport systems. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master.You’re only limited by your imagination, so take control and reach for the sky! It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.įrom the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. Cities: Skylines is a modern take on the classic city simulation.
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